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Skyrim step enb ambient lighting4/17/2023 Landscape is instead illuminated by "Sunlight" * "Sunlight Scale" and "Directional Ambient Lighting Colors." DALC is like Ambient but the former works on the environment and the latter on grass. Grass in Skyrim is illuminated via "Sunlight" and "Ambient" Formula for determining grass brightness:Īmbient luminosity = Sunlight luminosity * (Sunlight Scale - 1) + DALC luminosity You can get it here in the mean time - Īppendix - With Additional Screenshots and Explanationsġ. In addition, there is a climate control "Sombre" option which increases the probability of overcast and inclement weather to about 80% or more depending on region and the season. Regarding Customization: The "Cathedral Meditation" power will immersively allow you to alter you perception, granting full HDR control, night brightness control, interior brightness control, and seasonal lighting control. Best visualized in motion but still evident in screenshots. Regarding Volumetric Lighting: Yes, there is an abundance of it for all weathers. Regarding Virtual Reality: CW was built with pure white volumetric lighting so that there would be no color differences between SSE and VR. I also discovered how to create a new effect which illuminates the entire western or eastern sky during sunset or sunrise respectively ^6**. For many weathers though, I created new sunset textures** ^5, because why not, let's ball out. Regarding Sunsets: At times, I recycled values from Obsidian, because damn that shit was nice. ![]() ^3, ^4 The color of clouds, mountain fogs, smoke, water, grass, and indirect lighting were all calculated based off of the sunlight and sky. The environment fades using information from the sky to accurately reproduce Rayleigh atmospheric scattering of light. ![]() The major benefit is that the lighting of the world is very natural. ![]() The second 圎dit script took the colors of the sunlight and sky and then calculated all other values in accordance. The first 圎dit script randomized sunlight and sky colors within a range of plausible hue, saturation, and luminosity values. Regarding Design: I developed a number of scripts to help me select values. In the process of fixing these issues, an entirely new weather mod was created that we're damn proud of. Chiefly, the grass brightness at various times of day** ^1, but also the atrocious horizon seam ^2** once and for all. Intro: I decided I would fix some inconsistencies in Obsidian Weathers.
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